As players engage artificial intelligence enemies, their parries and redoubts fall into a familiar pattern. “In just a matter of hours, we go from quite chill to a lot of people playing during the evening.” Moreover, Fatshark is especially well known for its rhythmic approach to melee combat. “Our peaks and troughs are highly compact,” says Claridge. In gaming, usage tends to spike very quickly. After the core was up and running, Fatshark started using a range of other services in a serverless development environment. Amazon GameLift FleetIQ optimizes the use of low-cost Amazon Elastic Compute Cloud (Amazon EC2) Spot Instances, which let customers take advantage of unused Amazon EC2 capacity in the AWS Cloud, for cloud-based game hosting to deliver inexpensive, resilient game hosting. Claridge says, “If we migrate to AWS, there are so many solutions available that we can use to improve the quality of services to our players.” The team started the migration to AWS in early 2020, and Amazon GameLift FleetIQ was a key part of the journey. The search for backend services to make a high-quality game experience led Fatshark to AWS. “We want to make all this cool stuff, but we don’t particularly want to host it,” says Claridge. The team was excited to add a new chapter to the franchise, and Fatshark knew that it was time to use a new approach. “We are quite fanatical about the Warhammer universe,” says Claridge. Both take place within the Warhammer universe from Games Workshop. Founded in 2007, Fatshark is a Stockholm-based studio with two fully supported online cooperative multiplayer games.
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